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Timberborn new beavers
Timberborn new beavers




timberborn new beavers

That way I can dedicate each producing structure with their own resources but I run into issues initially is again, maximizing space, how to place stairs up to the next floor.Īll in all, I think too far ahead for my own good, so stressful but so fun. I have figured out how to make workspace effective and efficient by building a BUNCH of storage and then go nuts stacking workstation buildings like farms, plank production, gears and the sort. Such things like building a residential area, workspace, etc. Originally posted by Lucky Cat:For me personally, how to maximize space without causing major problems, especially if it takes far too long to complete. Makes it a lot more complicated than it needs to be. you can makeshift it with 3's and 1's but I don't recommend it. This one PRIMARILY uses the 2x platforms. This took me a minute to get my perfect staircase, but this design allows for the option of you to have every single floor accessible and if you want to compact it a bit for housing and large storages, you can easily double up. I love the idea, but every time I try to build something that lets beavers access all 4 levels of some buildings piled on top of each other it turns into a tangled mess of platforms. Originally posted by Crab Stole My Skin:Trying to build staircases to actually make use of the vertical building system. And often requires me to get to Explosives in order to do it right and make it permanent.

timberborn new beavers

I tend to love City Builders for a reason after all but then when you start to put fine tuning and delicate touch ups, it becomes a nightmarish project to make a efficient little city per district. This includes spreading small water tanks almost everywhere so any working beaver don't need to run as far (Plus, more water for those lengthy droughts!Īll in all, I think too far ahead for my own good, so stressful but so fun. Easy access from there, more food to work with before another great famine hits. I'm experimenting with making storage space as its initial foundation purely for food and then start stacking 2-3 high houses from there. Ironteeth tends to be easier in that regard, for obvious reasons. And depending on the factions, got to worry about Well Being as well like Rooftop Terraces and Campfires. That way I can dedicate each producing structure with their own resources but I run into issues initially is again, maximizing space, how to place stairs up to the next floor.Īs for residential buildings, its the same case but its the "How and where" issue, its obvious its best to make skyscrapers with them. If your current location is not suitable for prolonged habitation, then maybe it’s time to move.For me personally, how to maximize space without causing major problems, especially if it takes far too long to complete. Worse, it’s also possible to experience severe droughts. Trying to build paths or houses close to these resource piles wouldn’t be possible, thus making the creation of a new district more viable. Likewise, there are cases when some resources that you need (i.e., scrap) are further away. You’ll chop down trees and gather food, but these can take a while to grow back.

timberborn new beavers

Chief among these is the amount of resources that are still around. So, why exactly would you need to create a new district? Well, there are a number of reasons. You could create a few builder huts to increase the range, but, much later in the game, you’ll probably just focus on new districts anyway. This is also because your villagers consider this place to be their home, and they won’t venture too far away from it. Normally, most buildings can only be constructed when within a district’s borders (i.e., inside the colored outline and connected by pathways).






Timberborn new beavers